Global Extended Reality Market research report published by Emergen Research describes in detail the vital aspects of the Extended Reality market on a global and regional level. The report offers a comprehensive assessment of recent technological developments, product advancements, current and emerging trends, key statistical data, forecast estimation, and major companies operating in the market. The report covers the impact of the pandemic on the Extended Reality industry with a special focus on the affected key segments of the industry.
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The global extended reality (XR) market is expected to reach a market size of USD 1,246.57 Billion at a steady CAGR of 24.2% in 2035. The extended reality (XR) market is witnessing high growth due to increasing investments in Augmented Reality (AR) and Virtual Reality (VR) technologies, and rapid advancements in various technologies and connected devices. Increasing penetration of 5G technology is further expected to propel adoption of extended reality technology. In addition, 5G is expected to address some of the primary challenges related to extended reality by paving the way for more optimized distribution of processing capabilities to the network.
Report Objective:
The report offers a complete analysis of the global Extended Reality market with details about each market player including company profile, financial standing, global position, revenue contribution, production and manufacturing capacity, business expansion plans, and new product launches. Key players are strategizing various plans such as M&A acquisition, partnerships, joint ventures, license agreement and collaborations. Accenture PLC, Qualcomm Technologies Inc., Softweb Solutions Inc., Varjo Technologies OY, SphereGen Technologies, Microsoft Corporation, Apple, Qualcomm Technologies Inc., Augray Ltd., and Intel are some of the top companies profiled in the report.
Extended reality depends on an organization’s data, infrastructure, cloud capabilities, and clear vision for the design. Lack of highly connected infrastructure and power and thermal efficiency of standalone headsets hampers deployment and is expected to negatively impact market growth to a certain extent. The COVID-19 pandemic has propelled usage of XR technology as businesses become more reliant on AR and VR tools.
Emergen Research has segmented the global extended reality market on the basis of type, application, end-use, and region:
Type Outlook (Revenue, USD Billion; 2021–2035)
Business Engagement
Customer Engagement
Application Outlook (Revenue, USD Billion; 2021–2035)
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
End-use Outlook (Revenue, USD Billion; 2021–2035)
BFSI
Education
Consumer Good & Retail
Industrial & Manufacturing
Healthcare
Media & Entertainment
Telecommunication & IT
Others
The report analyzes the market based on different categories such as product types, end-user applications, and leading geographical regions. It offers key insights into the factors that are expected to influence the growth of the segments and sub-segments.
Major regions include North America, Latin America, Europe, Asia-Pacific, and the Middle East & Africa. The report studies the market in these regions on the basis of demand and trends, consumer behavior and preferences, government initiatives and regulatory framework, economic growth, technological developments, supply and demand, production and consumption patterns, import/export, and presence of key players in each region.
Key Regions Analyzed in the Report:
North America
Canada
U.S.
Mexico
Europe
Germany
Italy
U.K.
France
Rest of Europe
Asia Pacific
China
India
Japan
South Korea
Australia
Rest of APAC
Latin America
Brazil
Argentina
Chile
Peru
Rest of Latin America
Middle East & Africa
Saudi Arabia
South Africa
U.A.E
Rest of Middle East & Africa
Table of Content
Chapter 1. Methodology & Sources
Chapter 2. Executive Summary
Chapter 3. Key Insights
Chapter 4. Extended Reality Market Segmentation & Impact Analysis
Chapter 5. Extended Reality Market By Components Insights & Trends, Revenue (USD Million
Chapter 6. Extended Reality Market By Application Insights & Trends, Revenue (USD Million)
Chapter 7. Extended Reality Market By End-Use Insights & Trends, Revenue (USD Million)
Chapter 8. Extended Reality Market Regional Outlook
Chapter 9. Competitive Landscape
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